This article was co-authored by Jose Rivera and by wikiHow staff writer, Glenn Carreau. Jose Rivera is a social media strategist and content creator. With over 5 years of experience, Jose, also known as Ricky Flicks, specializes in creating content that blends culture, comedy, and commentary, covering topics across anime, gaming, movies, and TV, and creator education. He has generated over 200M views across YouTube, TikTok, and Instagram, and has partnered with brands like Netflix, Sony, Marvel, and Disney+. Jose is passionate about utilizing his diverse perspective to create bilingual content that reaches a wider audience and inspires the next generation of creatives. He has a bachelor’s degree in Communication studies and a master’s from the Mendoza College of Business at the University of Notre Dame.
There are 7 references cited in this article, which can be found at the bottom of the page.
This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources.
If you played Life is Strange—and all of its sequels and spin-offs, of course—and absolutely loved it, it’s no wonder you’re looking for similar games to try! While gaming expert Jose Rivera notes that the 2015 game “redefined what a narrative game could be: emotional, introspective, and unapologetically human,” he says there are plenty of games that have a similar, deep storytelling style full of emotional choices. In this article, we spoke with Rivera to help us compile a list of the best games like Life is Strange to try, so what are you waiting for? Check them out below!
Example Games Similar to Life is Strange
Gaming expert Jose Rivera says, “For players who crave that same mix of emotion and mystery” as Life is Strange, “there’s a whole lineup of games that carry the same torch.” Some of his favorites include:
- Tell Me Why - A story-rich game about twins with supernatural abilities…and family secrets.
- The Walking Dead - A narrative-driven episodic adventure based on The Walking Dead.
- Firewatch - A quiet, atmospheric exploration game exploring the relationship between a forest ranger and his superior.
- Detroit: Become Human - A cause-and-effect adventure game set in the future where androids struggle for sentience.
- Oxenfree - An adventure game set on an island haunted by ghosts, which a group of teens sets out to stop.
Steps
Expert Q&A
Tips
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Curious why Life is Strange is so popular? Rivera provides an in-depth breakdown:[19]
- Themes and characters: “What truly set Life is Strange apart was its willingness to tackle tough topics, mental health, trauma, queerness, and grief, with honesty rather than sensationalism,” Rivera explains. “The evolving relationship between Max and Chloe became one of gaming’s most iconic portrayals of queer intimacy, resonating with fans who saw pieces of themselves in their defiance and vulnerability.”[20]
- In-game choices: The iconic game mechanic “was a metaphor for regret and control,” says Rivera. “It gave players the illusion of fixing everything, only to show that some consequences can’t be undone. That emotional realism, how even ‘good’ choices can hurt, cemented Life is Strange as a storytelling masterclass.”[21]
- Worldbuilding: “Arcadia Bay feels alive even when it’s quiet,” notes Rivera. “Every poster, conversation, and stormy sunset tells a story.”[22]
- Soundtrack: The indie-folk soundtrack features artists like Syd Matters, Daughter, and Angus & Julia Stone, which Rivera says “became a defining part of its atmosphere, with songs that feel like memories—soft, nostalgic, and bittersweet.”[23]
- Community and identity: “Few games have inspired such personal connection,” says Rivera. “Players often credit Life is Strange with helping them navigate coming out, process grief, or reconnect with their own youth. It’s less a fandom and more a global therapy circle, proof that storytelling can heal.”[24]
- Impact on gaming: Rivera says, “Academics and developers alike now cite Life is Strange as a pioneer of the ‘slow game’ movement,” which refers to “titles that prioritize introspection over intensity.” According to him, “It proved there’s an audience for empathy in gaming, influencing everything from indie dramas to mainstream AAA narratives.”[25]
Thanks
References
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ https://www.tellmewhygame.com/
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ https://www.quanticdream.com/en/detroit-become-human
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ https://www.giantsparrow.com/games/finch/
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ https://www.focus-entmt.com/en/games/vampyr
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ https://www.supermassivegames.com/games/until-dawn
- ↑ https://www.focus-entmt.com/en/games/banishers-ghosts-of-new-eden
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview
- ↑ Jose Rivera. Gaming Expert. Expert Interview





















